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UNLOC streams 360 video live from UCL ONG lab

The audience at OFC in LA were immersed in the ONG lab via VR technology
UNLOC streams 360 video live from UCL ONG lab

UNLOC Google Cardboard headsets

On Monday 20 March, UNLOC successfully live-streamed VR video from the UCL Optical Networks lab to participants at the OFCity workshop at the Optical Fiber Communication Conference (OFC) 2017.

We transmitted the video using a 360 degree camera, which was set up to stream live to YouTube. Participants at OFC used Google Cardboard headsets provided by UNLOC to have the virtual experience of being inside the Optical Networks Group Lab in London.

The OFCity workshop focused on the current capabilities of using VR for live events, so this was an excellent demonstration for the workshop's intermission. OFCity was co-organised by UNLOC's Dr Domaniç Lavery, who played a big part in making sure the video-link was working correctly from both sides of the Atlantic.

Due to the video signal being relayed from the lab in London to the conference in LA via the YouTube data centres, there was a time lag in the stream. Despite this, Daniel still managed to answer a question from the audience during his presentation.

UCL PhD student, Daniel Elson, presented a tour of the lab and talked about some recent highlights from UNLOC's experimental work. This included the dual-carrier 1Tb/s transceiver achieved in collaboration with Mitsubishi Electric Research Laboratories (MERL), which was presented at OFC later that day.

You can watch the archived live-stream on YouTube from 1hr 44mins 15 seconds. You can also watch some pre-recorded 360 videos with explanations of our recent experimental work from Domaniç Lavery. In the first video, Domaniç talks first about our work with the Optoelectronics Research Centre at the University of Southampton on antiresonant hollow-core fibre and the second video gives further detail on our collaboration with MERL on high-speed transmissions. If you prefer, you can take a simple tour of the lab through a collection of 360 still shots. You will get the best experience using a Google Cardboard or other VR headset, but you should still have the use of the 360 aspect using other viewing methods.