Threshold Concepts: Undergraduate Teaching, Postgraduate Training and Professional Development - Countries List: Portugal |
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Cruz, S., Lencastre, J. A. and Coutinho, C. (2018) Engaging Students on Learning Tricky Topics in Mathematics Through Creative Skills, In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018) - Volume 1, pages 342-349 https://repositorium.sdum.uminho.pt/bitstream/1822/53623/2/2018_a_CSEDU2018_Funchal_Madeira_PT_VideoM (last accessed: 3 April 2018) | |
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Fradinho Oliveira, M., Andersen, B., Pereira, J., Seager, W. and Ribeiro, C. (2011) The Use of Integrative Framework to Support the Development of Competences, Serious Games Development and Applications, Proceedings of the Second International Conference, SGDA 2011, Editors: Ma, Minhua, Fradinho Oliveira, Manuel, Madeiras Pereira, Joao, Lisbon, Portugal, September 19-20, 2011, Pages 117-128 http://www.springer.com/gb/book/9783642238338 (last accessed: 4 February 2016) | |
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Cachinho, H. and Esteves, M. H. (2014) Creating Texts and Contexts for Deeper Understanding: the CHiSE Experience, Paper presented at PBL2014 International Conference: from text to context, Concepción, Chile, 2014. [CHiSE - The Cultural Heritage and its Sustainability in Europe (Erasmus Program)] http://www.researchgate.net/publication/262181532_Creating_Texts_and_Contexts_for_Deeper_Understanding_the_CHiSE_Experience (last accessed: 7 February 2015) | |
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JUXTALEARN (2012), Juxtapositioned reflective performance enabling science and technology learning, European Commission Seventh Framework Information and Communication Technologies Project Award, 2,099,403 euros [2012 - 2015]. Collaborating countries: United Kingdom (Open University [Coordinator], Catcher Media Ltd and Birmingham University), Spain (Universidad Rey Juan Carlos), Portugal (Universidade Do Minho), Germany (Rhein-Ruhr Institut für Angewandte Systeminnovation e.V.) and Sweden (Linnéuniversitetet) Award details with summary of objectives Project Web Site | |
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Cachinho, H. (2012) Criando experiências de aprendizagem significativas: do potencial da Aprendizagem Baseada em Problemas, El Hombre y la Máquina No 40, September-December 2012, pp 58-67. http://ingenieria.uao.edu.co/hombreymaquina/revistas/40%202012-3/art%2006%20Criando%20experiencias%20de%20aprendizagem%20significativas.pdf (last accessed: 14 May 2013) | |
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Gannon-Leary, P., Fontainha, E. and Bent, M. (2011) The loneliness of the long distance researcher, Library Hi Tech, 29 (3), 455-469. | |
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TARGET (2009 - 2012), Transformative, Adaptive, Responsive and enGaging EnvironmenT, European Commission Seventh Framework Information and Communication Technologies Digital Libraries Project Award, 5,800,000 euros. TARGET will develop a responsive learning system with serious games at its core. The project will integrate several pedagogic concepts, including Threshold Concepts, into serious game design. Collaborating countries: Austria (Siemens and Graz University of Technology), Finland (Nokia and Helsinki School of Economics), Ireland (Cyntelix), Italy (Giunti Labs), Norway (SINTEF and NTNU), Portugal (Alfamicro and INESC-ID) and The United Kingdom (UCL) |