Threshold Concepts: Undergraduate Teaching, Postgraduate Training and Professional Development - Countries List: Portugal
|Cruz, S., Lencastre, J. A. and Coutinho, C. (2018) Engaging Students on Learning Tricky Topics in Mathematics Through Creative Skills,|
In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018) - Volume 1, pages 342-349
https://repositorium.sdum.uminho.pt/bitstream/1822/53623/2/2018_a_CSEDU2018_Funchal_Madeira_PT_VideoM (last accessed: 3 April 2018)
|Fradinho Oliveira, M., Andersen, B., Pereira, J., Seager, W. and Ribeiro, C. (2011) The Use of Integrative Framework to Support the Development of Competences,|
Serious Games Development and Applications, Proceedings of the Second International Conference, SGDA 2011, Editors: Ma, Minhua, Fradinho Oliveira, Manuel, Madeiras Pereira, Joao, Lisbon, Portugal, September 19-20, 2011, Pages 117-128
http://www.springer.com/gb/book/9783642238338 (last accessed: 4 February 2016)
|Cachinho, H. and Esteves, M. H. (2014) Creating Texts and Contexts for Deeper Understanding: the CHiSE Experience,|
Paper presented at PBL2014 International Conference: from text to context, Concepción, Chile, 2014.
[CHiSE - The Cultural Heritage and its Sustainability in Europe (Erasmus Program)]
http://www.researchgate.net/publication/262181532_Creating_Texts_and_Contexts_for_Deeper_Understanding_the_CHiSE_Experience (last accessed: 7 February 2015)
|JUXTALEARN (2012), Juxtapositioned reflective performance enabling science and technology learning,|
European Commission Seventh Framework Information and Communication Technologies Project Award, 2,099,403 euros [2012 - 2015].
Collaborating countries: United Kingdom (Open University [Coordinator], Catcher Media Ltd and Birmingham University), Spain (Universidad Rey Juan Carlos), Portugal (Universidade Do Minho), Germany (Rhein-Ruhr Institut für Angewandte Systeminnovation e.V.) and Sweden (Linnéuniversitetet)
Award details with summary of objectives
Project Web Site
|Cachinho, H. (2012) Criando experiências de aprendizagem significativas: do potencial da Aprendizagem Baseada em Problemas,|
El Hombre y la Máquina No 40, September-December 2012, pp 58-67.
http://ingenieria.uao.edu.co/hombreymaquina/revistas/40%202012-3/art%2006%20Criando%20experiencias%20de%20aprendizagem%20significativas.pdf (last accessed: 14 May 2013)
|Gannon-Leary, P., Fontainha, E. and Bent, M. (2011) The loneliness of the long distance researcher,|
Library Hi Tech, 29 (3), 455-469.
| TARGET (2009 - 2012), Transformative, Adaptive, Responsive and enGaging EnvironmenT,|
European Commission Seventh Framework Information and Communication Technologies Digital Libraries Project Award, 5,800,000 euros.
TARGET will develop a responsive learning system with serious games at its core. The project will integrate several pedagogic concepts, including Threshold Concepts, into serious game design.
Collaborating countries: Austria (Siemens and Graz University of Technology), Finland (Nokia and Helsinki School of Economics), Ireland (Cyntelix), Italy (Giunti Labs), Norway (SINTEF and NTNU), Portugal (Alfamicro and INESC-ID) and The United Kingdom (UCL)